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https://www.twitch.tv/videos/2506002219

I think the idea is really, really cool. Execution is yet a bit lacking, but audio and graphics are also quite nice, so I hope you continue working on this and polishing the gameplay.

I feel it’s missing funny abuse angles right now. If you had more pucks in your team, it would already be a different thing, because you could chain collide into other pucks. It’s a shame that shooting enemies into other enemies doesn’t deal damage to them. As is, the only cool strategy I found was setting up multi-hits against walls.

Enemies should probably differ in more than just stats, it’s a bit ironic that the most common enemy is a Ghost somehow, while ghosts are usually associated with the immaterial that you can’t touch or collide with. This flavor should probably be a part of how they behave on the battlefield.

A lot of time currently is spent waiting for turns, not just the enemy’s, but also the "Your turn!" animation and waiting for the dot to turn green so you can shoot again. Picking up loot loses you another couple seconds every time for nothing. This picking it up would be interesting if there were any items you could use while fighting, so there could be a point to picking up loot in the heat of the battle.

I think the input scheme of dragging the mouse into desired direction while holding mouse button down is not ideal, it’s a strain on the wrist somehow.

It felt like the maximum strength you can shoot your puck with should be higher.

Alright, that’s all for my notes. Cool game. Cheers!