
It’s a simple concept, but very well executed. The gravity switch is pleasant and doesn’t feel janky, and being able to go from one side of the level to the other is nice. I really appreciate the progress animation of the plants (maybe adding sound feedback when a plant is ready to harvest would make it even better?). Also, adding some feedback to signal the timer is running low, and introducing some form of adversity (patrolling enemies? retracting spikes?) could improve it at low production cost.