Going into Ctesiphon I was expecting a lot more of an emphasis on sneaking. The title screen was going for that Metal Gear look and the main character's forehead bandana gave off stealth vibes. With how fast I was I pretty quickly threw that notion away.
The game has a simple artstyle, but it's kept cohesive throughout all the levels I played. I think you did a great job with that and nothing feels out of place. Really enjoyed the freeway/bridge in the second level with the armored vehicles parked on it. Not sure why exactly. It contrasted in a nice way against the rest of the tropical/foresty look and felt quite *cool*.
I didn't encounter any bugs at all. The whole game, including the UI, felt very solidly put together. Everything works well without issue. It feels very polished in that regard. Although not bugs per say, I encountered a few things below I'll leave as critiques:
-In the first level I jumped into the water somewhere and had a difficult/long time finding my way back to somewhere where I could get on land again. Unless I missed something it doesn't seem like you can *jump* out of the water? Would be nice to have that.
-Going in for a kill with the spike at one point (had no ammo in any other guns) and after picking up a gun it automatically switched to it; nearly killed me :(
-Jumping and crouching in the air kills my momentum a bit and it doesn't feel intuitive. For being faster paced game I kept naturally jumping and holding crouch to try to extend my jump, but I had to remind myself to jump without crouching to get further instead.
It's not exactly my type of game, but I know others would enjoy it and it feels nearly like a competent complete game I'd find on Steam. I don't know what else you need to do before it's complete, but I'm rooting for your success when you eventually release the game!
(Oh also the music was pretty good, too. The second level's music, for better or for worse, was extremely comfortable and nearly put me to sleep in the middle of blasting.)