> Editor makes my Mac show the spinning beach ball when placing portals.
Curious. I’ll spend some time looking into editor performance soon.
> Player start location is not updated when you move the start zone.
Hmm… By design, the player’s *current* position isn’t changed when you move the starting point, but it should reset to the starting point whenever you “restart”. If it’s not doing that, there’s definitely something in g behaving strangely.
> Player also feels like it moves a little fast [for platforming…]
Yeah, that’s something I’ve gone back and forth on. I wanted to imply that the game was appropriate for speedrunning, and to make the challenge about something slightly more than just route memorization, but I’m not entirely happy with how easy it is to accidentally slip off the edge of platforms. The game was also not really tuned for controller play, so that’s probably not ideal. Something else to put on my list of refinements…
> Here’s a simple level I created:
I look forward to checking it out!