Super solid suggestions all around; The charge attack to parry in particular is potentially a really good solution to the main issue that's making combat balance so difficult to figure out right now. I wouldn't have to arbitrarily slow regular attacks, but it also wouldn't be a spam-to-win thing if they can just smack you if you're not paying attention (that plus like a stamina system might be good). I'd probably have to lower the charge time somewhat, but I can also just slightly lower the damage along with it. I actually wasn't aware that you could do a charge jump for extra movement previously, but I'll look into adding that in as well. (might be a little hacky for the balance patch, but I'll try and make that more of a deliberate thing when I do the ground up attack system rework for the next update.)