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(1 edit)

I feel like it might be a good idea to move the first tanuki gaurding the lever slightly to the right so that the lever is visible, otherwise some players might be low on health and choose not to fight thus missing out on the shortcut.

Also (I'm aware it's probrably a glitch but) it would be kinda nice if the thing where you could jump just before charging an attack to air strafe and get some additional movement while charging was added back since I felt like it made the combat a bit more interesting 👉👈 (ofc it's fair enough if that's not the direction you want to go)

Also also it might be a good idea to require a charged attack to parry the tanukis (or at least reduce the parry window) since currently it's possible to just hit them repeatedly and can't attack back most of the time.

Super solid suggestions all around; The charge attack to parry in particular is potentially a really good solution to the main issue that's making combat balance so difficult to figure out right now. I wouldn't have to arbitrarily slow regular attacks, but it also wouldn't be a spam-to-win thing if they can just smack you if you're not paying attention (that plus like a stamina system might be good). I'd probably have to lower the charge time somewhat, but I can also just slightly lower the damage along with it. I actually wasn't aware that you could do a charge jump for extra movement previously, but I'll look into adding that in as well. (might be a little hacky for the balance patch, but I'll try and make that more of a deliberate thing when I do the ground up attack system rework for the next update.)