Hi, sorry for bothering you.
You have been working alot with your scanline sprite render. I'm curious how many sprites you can realistically push in a single hblank. Is there a big difference the sprites are copied from IWRAM vs EWRAM for example?
What are your experiences? What's the limit from your testing (I assume you have fine-tuned this limit to push the graphics of your newest racing sim).
Also, do you always push the same amount of scanlines each hblank or do you use interrupts to fine-tune the amount depending on the geometry on screen?
Again just curious :D