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The jittery physics is definitely something I noticed, and as for now, I have two possible explanations.

Either I messed up some settings, or unity doesn't like, when there are physics objects of very different scales in one scene. Again- right now I have no idea- this kind of game was a first for me :)

As for the sound- omg, thank you for noticing. I have a feeling (and some comments from other jams) that suggest, the sounds in my previous games were mid at best. This time I spent more time on this part, and apparently people notice :D

Thanks for playing!