Really unique but simple concept. And fits very well with the theme. My only complaint would be that sometimes picking up an asset just makes the whole asset jitter and disappear all over the place, I like the idea behind it as it adds some playful mechanic, but atm it feels like sometimes it's just behaving in an unnatural way. I think it would be more fun if the physics of it all were a bit less finicky. So I could actively make the decision to pick up this building on this spot and have gravity move and place it like such.
Nonetheless, I enjoyed the experience. The sound and vfx fit with the wackiness of it all