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Really unique but simple concept. And fits very well with the theme. My only complaint would be that sometimes picking up an asset just makes the whole asset jitter and disappear all over the place, I like the idea behind it as it adds some playful mechanic, but atm it feels like sometimes it's just behaving in an unnatural way. I think it would be more fun if the physics of it all were a bit less finicky. So I could actively make the decision to pick up this building on this spot and have gravity move and place it like such.

Nonetheless, I enjoyed the experience. The sound and vfx fit with the wackiness of it all

The jittery physics is definitely something I noticed, and as for now, I have two possible explanations.

Either I messed up some settings, or unity doesn't like, when there are physics objects of very different scales in one scene. Again- right now I have no idea- this kind of game was a first for me :)

As for the sound- omg, thank you for noticing. I have a feeling (and some comments from other jams) that suggest, the sounds in my previous games were mid at best. This time I spent more time on this part, and apparently people notice :D

Thanks for playing!