i'm usually against heavy post processing filters, but i think here it kind of works, it's a vibe
the character slowing down to a crawl and then having to SLOOOWLY wait for the chest opening animation is very annoying
pickable items on the ground are kind of hard to see and they don't pop up compared to random decorations and junk, they should have some kind of outline or glow or anything that makes me look and go "damn, maybe i can pick that up"
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Thanks for playing and leaving feedback!
Items should have some particles floating up when they lay on the ground. I agree that some are hard to see (the small swords for example), so maybe i will think of something in addition to the particles.
The interaction animation was an idea a long time ago and i got used to it, but i can understand how that can be annoying. Will try without for next DD.
Btw theres pretty much 0 post processing, the only two things that make it look like there is, are the outlines and a plane in front of the camera thats see through in the middle. Made the latter just to give a sense of darkness in the distance.