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I CAN SEE HIM
why is the default weapon in a game where weapons can hit walls a longsword? i hate you
please make it so i can press esc to close the various inventory and chest screens, like TODD intended
i tried to kill the furry and i couldn't and i'm very upset
in the initial room i noticed that armors and other items offer too much resistance to the player, maybe the collision should be one way only, so they are moved when the player collides with them but don't end up feeling like huge obstacles in the process? or maybe just remove their weight
actually i had the same issue when walking over enemy corpses, sometimes the character gets kind of stuck, i bet something's fucked with the collision layers
the axe is neat but considering the much smaller range maybe it should hit faster? idk it felt kind of underwhelming
nice ROOMS, i look forward to more ROOMS in this game about ROOMS

(+1)

all that you mentioned is unfinished because the demo is a fucking mess anyone noted thank you