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(3 edits)

I also liked the opening animation — very charming! 

It’s impressive how much world you’ve built, though I did feel like moving between areas took a bit too long.

I played until I was harvesting multiple different crops!

I feel like there’s something I’m missing.  In one area, there are a lot of portals, but most of them just bring you back to the farming area. I’m guessing you’re supposed to try them all and maybe find a secret or hidden place?

Is there some kind of endgame or special location to discover?  (edit: Just read the description. Turns out I missed crafting the fire wand!)

I really respect the effort you put into this!

(+2)

Thank you so much for the feedback! We're both keen to continue development on this and it's been my dream for a while now to make a rouge-like. There was an endgame idea that we just didn't have time to implement but if you made it to farming different crops that's about how far we got in terms of content. There's still some to add that we didn't have time for and I wish we had gotten to lay out the procedural forest a little better but Scott did a terrific job given the massive workload he had to juggle.

The portals just take you back to the main base. If you die you drop a bunch of your loot so we wanted the player to have the option to run back to save their stuff if they wanted to.