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I really like the simple mix between the spread shot and focus beam. It's a lot more engaging than most shmups I've played. Really well polished, great graphics, and I'm glad there's no lives or anything like that because I died like fifty times on level sixteen.

I think the difficulty curve is quite good with how it starts you off easy then eases into the harder levels. For pacing reasons, I think it would be nice to have an easier level right after the tank boss.

Great work!

(+1)

Thanks for playing the demo and for the kind words! I’m thrilled you enjoyed it! I appreciate your feedback on the difficulty curve, it’s mostly working as intended. I’ll make some tweaks, especially noting your suggestion for an easier level after the tank boss to improve pacing. Thanks again for the great input!