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To developer:

Of all the characters and game over scenes you've made, which are your favorites? Tough one, I know.

Therefore, a simpler question: when was the idea of making a game born? Was the story of Anne something made specifically so you could make a game on it, or did it exist before "game" was chosen as the medium to tell it?

Ms. Turi writes…

My favorite spirit overall is UNKNOWN, the cameo character from Egads’ games. I swear, her fourth wall breaks rewrote my brain chemistry or something.

My favorite game over scene… hmm… maybe something from Mika. She’s the most attractive character I’ve made, in my opinion. Just a big curvy ball of horny, haha.

I’ve been developing games for years, but only recently began to actually publish them. I’m not actually new to vore games, either. I’ll link my main account below, I just made this new account to separate my human content from my furry content.

Anne’s “design” was actually borrowed from a FNAF fan-game I made years ago, funnily enough. I just removed the yellow scarf she used to have. The story was… well, admittedly, partially made up as the game went along. I knew the beginning and the ending before I started working on the game, I just had to make up what happened in the middle. I started working on ANNE after playing Kirumi. It’s the game’s biggest inspiration.


Main gamedev account:
(+1)

"I swear, her fourth wall breaks rewrote my brain chemistry or something."

Brother, same.

I assume the "making it up as you go" is why the forest expansion ended up having a pretty important chunk of backstory for Anne. But I think it still came out nicely and felt relatively complete (well, as complete as a game that purposefully leaves a lot of things open ended can feel, but I don't mind. Just means I get to indulge in headcanons :p)

Thanks for responding!