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Thanks for the video feedback. It's probably better if you understand that no player has a 100% satisfying process and that's kind of intended because it's a necessary part of the game's commitment to player freedom. Some players get to 95% satisfaction but it's not possible for any player to naturally get a perfect experience. The game always demands some work. A lot of your questions have answers in the demo if you think about them hard enough. Nearly every single line of dialogue is some kind of loaded sentence. If you think of the game as one huge onslaught of a thousands little pieces of information that combine into bigger pieces of information you will see that the game has a lot of hidden information that rewards not making snap judgements about something based only on its first layer of information. If there's a contradiction somewhere, it's put there to make you ask yourself what that means. A piece of negative information like confirming that something doesn't have a scent that leads anywhere can also tell you something. This is a game that's all about challenging your own assumptions.