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The game looks very weird, but it's pretty impressive.
It's rare to see such a mechanically well polished game by one (?) person.
Controls seem flawless. I didn't feel any jank typical of indie games. Everything I wanted to do when it comes to managing selection, movement, shortcuts and so on was possible, based on my previous RTS knowledge.

Small issues I encountered:
>Menu before starting game does not work correcly with screens above 1080p. I needed to move my cursor to the side to click the buttons.
>There was only one thing where the game did not behave as expected: when pressing SHIFT + 1 + 2 I expected the game would select both groups.
>Also unit upgrade buildings could use some some description how exactly they're improving the untits.

I'm not a fan of RTS games, so I can't comment on whether the gameplay is good or not, since this is not a game for me. I liked not having to micro-manage the base so I guess it's accommodating  to a casual like me in that case.

For not being a fan of RTS, you sure are an expert on how they work. Thanks a lot for the kind words and the footage.

>pressing SHIFT + 1 + 2

The behaviour of "SHIFT + N" is to add the current selection to control group N. I see your idea though and it seems useful, maybe I can add an option or an additional bind for it.

>I liked not having to micro-manage the base so I guess it's accommodating  to a casual like me in that case.

Well, that’s something!