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(+1)

Played in sandbox, just to be safe.

-First level is funny, since you expect being able to eat the dots, I ate the same dot a couple times before realizing  nothing was happening. 2nd level then cements the goal, to put things together.

-I like being able to change the snake head direction, acts like an undo if you eat something. And, it allows you to do the actions faster.

-Not a big fan of the portal opening the instant the last tile is in place, since your snake butt is still in front of it. Wait till after the snake move away from the piece to solve the level, I think.

-Rotating bone is a fine puzzle idea, but it feels kind of cheap since there's no reason for it to do that, and we already did a bone puzzle with no such rotation. At the end of this puzzle, I think I failed to realize the actual gimmick, where it's being mirrored depending on the snake head direction maybe? Because I had a config where both bones were snapped side down while next to eachother, then did a snake head reversal twice then it was the right shape and ended the level.

-So we get an expansion on the skull level too. idk, the new gimmick makes the level longer, but not more interesting.  But overall, I'm not entirely sure that's the direction to take the puzzles. I'm sure you have plenty of ideas though, if you expand on this.

Cool game.

(+1)

Thank you so much for your comments and to give it a try, specially now with the virus total thing, it means a lot.

I'm just focusing into the core mechanics, the behaviour of the character, moving objects and rotating them (the rotation is 90 degrees anticlockwise always). That's why I'm recycling sprites and it's all very simplistic, and also not interesting hehe.

I see that you managed to get into the last level, I assume that you solved it as well. I was doubtful about how much the player would get from the mechanics and the puzzles since I'm just putting them there lol.

I appreciate your sincerity and I'm taking notes with your feedback.

I did beat the last level, and at that point I finally figured out it was a rotation going on. Just forgot to mention it, I was getting a little tired. I'll describe that my finishing touch for getting each piece together(on last level) was by putting a tile close to the 'target' area and then using an ouroboros(wrap around with an L shape, then eat and go in circles) on the object to rotate it in a 4 square. Thought that may be interesting to you, if you assumed people would play a certain way.

I was doubtful about how much the player would get from the mechanics and the puzzles since I'm just putting them there

Felt fairly straight forward for the most part. I took it as a challenge, like those Rule Discovery puzzle games you may know about. Though, right now it's quite simple so there was less to chew on. I really like that genre, but if you want to lay out the rules so more people won't bounce off I can see that too.

I was getting a little tired

Yeah, that was my main worry, but it's good to know. I see that you managed to find the ouroboros' movement too, but it came with a cost.

Though, right now it's quite simple so there was less to chew on.

Yeah, that was my main mistake. I designed the levels before having the puzzle working due to the pressure of the release day. It was unthinkable to redesign the puzzles in order to see and understand the movements.