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(+1)

3D! And it looks and sounds good.

I loved the reusing of the stages, not just as a jam tactic to make your game last longer, but playing through similar platforming challenges genuinely gives the player a sense of mastery over the game and it's quite satisfying.

That being said, the physics here is definitely a bit a weird. Like, I have no idea how to go fast, but Reisen seems to retain momentum when respawning from falling into a pit, so I used that for the longer jumps. I liked how open the level design is early on. There are things that feel like 'cheating' when you discover them in earlier weeks (like jumping on futons and vases) that I think are required for the later weeks? The puzzle aspect is nice.

Also, 2022 April 18? The concept of the exe crashing and renaming itself is interesting. How did you do it? Any hope of a linux version?

Also, switching to a different workspace permanently blacks out the screen for me (running through WINE on linux Mint). Made for a frustrating moments when I tried to figure out the controls and if there was an actual button for speeding up (I think there isn't, and the physics is just really weird with momentum retention after falling to death) and had to restart the level since I couldn't see anything.

For the record, each level took me about 10 minutes, on almost all weeks. A lot of fiddling around trying to build speed to make some of the jumps. So the game is long, but I think some more solid physics would have made it more fun to play. Not a bad game, though. One of the more interesting games this jam and I still haven't figured out the meaning of her.txt