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One of the first things that hit me was the creepy music. Was this intended to be a spooky game? I like having the consumable things be a resource- though the powerups that make you able to go 2-3 spaces in one go make the game REALLY easy. Before really figuring out what does what, I had already won, lol. Since the powerups are directional based, having the item you are about to eat be in the direction/shape of the powerup would make it a smidge more obvious (For example, making the shape of the crystal be an up-arrow shaped crystal). also passing through the mushrooms gives you an additional turn? took me till a second playthrough to realize this. Pretty neat puzzle game, would be awesome if new enemies got introduced