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Hey man, played your game.

Maybe I did things wrong, but I think the new lighter tutorial has too much time spent between the new information and options flowing in. Maybe because these real-time management games have cultivated a "panic if you are not doing anything" feeling in me. If you gonna go that way, I suggest to let the player have a full shift of heroes so he can keep sending them out while he waits for further options to pop up. Not the two workhorses, and the one guy who gets to slack off at night because you are afraid to send a guy alone in a dungeon.

Here's the footage, may it be of use to you.
https://www.twitch.tv/videos/2504565484?t=0h21m47s