Crouching (while falling) makes you move faster because the idea was that you'd jump and then go into a crouch to bhop around rly fast, but then crouch has to make you move slower while jumping because being perma-crouched would look less cool compared to the bunny hop motion (perhaps this insane).
Reloading is supposed to be cringe because pros refill the gun by putting bullets in hair but i keep forgetting to add enemies that shoot bullets.
"get all of these mechanics and interactables to work well together in one cohesive level" ive yet to find out if this (and making a good tutorial) is possible