Needs some music in the main menu, even a placeholder so that you don’t think the sound’s broken.
I was worried this was going to be either a Devil-Daggers-like or a Post-Void-like but I’m very relieved that it’s actually distinct from both. The time is quite generous and the level isn’t procedurally generated so there’s actually some strategy involved. I like it, nice and simple.
The MAC10s are pretty fun but their positioning on the screen makes it impossible to see side-to-side like you’ve set your FOV to 40. I’d either move them down, or go all-out, hold them sideways, and push them all the way up into the upper corners.
The minigun appears to be in a class of its own, is it meant to be the easiest difficulty?