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(+1)

Needs some music in the main menu, even a placeholder so that you don’t think the sound’s broken.

I was worried this was going to be either a Devil-Daggers-like or a Post-Void-like but I’m very relieved that it’s actually distinct from both. The time is quite generous and the level isn’t procedurally generated so there’s actually some strategy involved. I like it, nice and simple.

The MAC10s are pretty fun but their positioning on the screen makes it impossible to see side-to-side like you’ve set your FOV to 40. I’d either move them down, or go all-out, hold them sideways, and push them all the way up into the upper corners.

The minigun appears to be in a class of its own, is it meant to be the easiest difficulty?

(+1)

"Post-Void-like" I discover that type of subgenre of FPS in the last steamfest because I tried TAMASHIKA and I was like "yeah, don't like it, not doing that kind of game", and devil daggers, I played it and I find it quite fun but repetitive.  The game for me feels like a "minigame that belongs to a bigger game".

"The minigun appears to be in a class of its own, is it meant to be the easiest difficulty?"

In the final game, you start with only the handguns "Requeim", by doing good scores in the maps you will keep unlocking other maps and weapons, something like this:

First Stage: Palace of Pride

- Get a score of 100.000 you unlock the next map "Sea of Greed".

-  Get a score of 200.000 you unlock Lady Mary (the shotgun).

So there's gonna be a simple progression system of unlocking maps and weapons. The vulkan cannon (or minigun) is gonna be one of the final weapons the player can unlock in the hardest maps, it's intended to be and OP weapon.