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Thank you for your praise on the style and soundscape. I don't know if I can get a gameplay loop in by DD64, but it'll be something I'll aim for (and certainly reach by DD65 at least!).

I will look into the UI more to see what I can do. The main complaint I've heard is for the gun menu being hard to read. And I have an idea of how I can make that easier on the eyes by next Demo Day (I was actually going to do something about it for DD63 but it slipped my mind...)

If you can elaborate at all on *why* it's hard for you to  look at I'd appreciate it. I think it's probably a contrast thing but not 100% sure. I've never had an issue with it myself, but others do.

Thanks again for your kind words and feedback! I really appreciate it!

(+1)

It could be that that the fonts and graphics share the same blocky look so they all bleed together at a glance, so it doesn't really draw the eye/looks like visual noise until you need to look at it.

Hmmm. I'll consider this in the future for optimizing readability. Thank you.