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(+1)

-Enemy pathfinding size seems a bit big, he should have been able to close the distance and attack but he was bumping to the enemy above me and couldn't get closer. See screenshot.


-I feel like the enemy turns take a little too long to play out. Slightly boring waiting for them.

-Oh the game is already over. I restarted and looked a little bit, talked with the wayward soul and mr legs. Guess that's it.

-I decided to fight once more, and when I attack the left enemy from behind on the first turn, he's now stuck in an infinite walk(waited 2+ minutes) and his turn won't end! Very bad bug, at least add a timeout for the AI.


Well not much to it now, but the framework seems fine. Keep up the good work.

(+1)

Thanks for trying the game. I think that enemy really likes you.

Jokes aside, a turn timeout is a good idea that I'll be sure to consider. I'm afraid that the enemy AI is not even halfway done all things considered.  

As for combat speed, it is always tricky to balance in RPGs because if it's too fast then people don't know what's going on and if it's too slow then they get bored instead. I believe the best solution would be a speed setting but it'll be some time until I get around to implementing that.

I'll have more game next time.