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(+1)

I enjoyed the camera effects/mini-cutscenes.


The screen-space filter was too strong. I think it did not add to enjoyment.

The godot villager doesn't talk to me. I'm guessing I don't have enough godot tokens.

I appreciate that you allow me to go back to the top of the music sheet level by falling off of the world

falling off of the world to collect missed sheet music tokens.

The sound effects are too loud, and are distorted. I don't think that was intentional.

The game ended before I could try to talk to the godot guy again.

I advanced to the credits screen.

Overall: It's a collecting game

Fun: I don't mind not going to the maze a third time to see what the godot guy has to say.

90s: too many polygons for most 90s video game consoles. The fence near the school is a great example of something that could be one quad for the entire fenceline. Rather than use the screen effect, it would have been better for example to just lower the display resolution to 320x240.

Visuals: Extra star for the camera animations

Sound: sound effect volume should be adjusted