The presentation is superb, although there is something that feels a bit disturbing about walking into bullets. It'd take some getting used to if the game was longer and more challenging. It feels basically impossible to screw up the puzzles until the final stage, where there are sections of the map where you just can't get out without getting hit. I didn't really try thinking ahead, though, since it was enough to just make sure to not walk into a bullet the next turn.
Probably could have used a limit on the number of moves you can make to force the player to think. Also, very impressive and polished look with what I assume is a limited amount of assets. I have no idea how to do non-sprite animation like this but you absolutely killed it and its a major contributor to how polished the game looks imo.