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(1 edit) (+1)

"lso, at one point the game crashed while Dietze was saying "Wait" and I thought it was a mock crash at first, but no, it was real but restarting the game allowed me to progress further." 

Could you give me some more details so I can see where this happens? 

Never played the original Wasteland, probably should, though I played the newer games from the reboot. Combat is a bit iffy and poorly tested. I do need to work on it for the final build. Guard guy is OP though, he has the doyd "curse" ability which has always been the strongest shit. 

Two questions if feel so inclined: 

1: Did you jump down the hole? 

2: What did you think about the characters? 

Of course, in fact, I managed to recreate the crash. It triggers after the dialogue windows open and, as I said before, you only get enough time to read the first word. It's the stage you access from the stairs that spawn outside of Heroboy's house. Here's the error message. 

As for your other questions, I did jump down the bottomless hole, got the spin-off game ending and then restarted and went back to get the card.

As for the characters, apart from what I already said, I noticed how most of them seem to be at least partially aware of their role but are also unable to change it. Some characters are explicitly stated to not be creations by Dietz but he also says that he never got a publishing deal either so it shouldn't be executive meddling either. Perhaps an unseen player?

Flobbert might be important, I suspect a cat bias is at play.

The last note I have is that I liked Gargabelle. it's a shame that you have to shoot her with the ghost gun to turn her into an abomination later.

(+1)

That would be the train sequence then, I will have to look into it. Thank you. Yes, the characters, even the ones that Dietze once wrote, have "grown" even though they are mostly stuck to their roles. Things appearing that were not originally part of either his games, representations of him as a person, or his experiences, are outside things leaking in. This game exists in the bigger doyd narrative, and the concepts that makes all of the weirdness fit together are the same. 

In the future I want to add more "options" as for victims for the ghost gun. Once some more quests are added some of them will sort of feed into each other, or change the options available in one quest due to what you did in another.