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Nothing so overly complicated, haha.

Defeating an enemy gives you a Data Log from that enemy, You can get up to 5 Data Logs per enemy. Just make sure you successfully escape afterwards.

Doesn't matter where or how you defeat 'em, just so long as you defeat 'em. You should be able to see enemies you have Data Logs on in your Codex between missions.

Amazing! I have to say, I was completely immersed in it. Not just the 'adult content' section. I feel that your team is really learning how to design games seriously, You can make a simple game so interesting, which is commendable. 

If you insist on me finding fault, I think like Prowler, starting from the second half of the third level, the level design feels a bit rushed. Of course, making games is a considerable undertaking, and I can fully accept these minor flaws. 5/5

Also, may I ask if your team needs any new helpers? My boyfriend is an artist and 2D animator. He loves Prowler very much because he is a super nargacuga fan and participating in game production is also one of his dreams. He is very shy and not very active on social media. As far as I know, he is making a Prowler fan animation. After he completes it, I will @ you on X and FA. Believe me, he is really excellent. After you watch it, you will definitely like him. There's no harm in having more extra scenes, right?  Although I don't have any special skills, I can do my best to help you achieve the translation of Simplified Chinese, Of course, if you're willing.

Sorry, I forgot. When I encountered that huge monster in the third level, I didn't know how to trigger a bug. It even kept spraying attacks when I entered the third level again the next day. Although it didn't directly stop me from continuing the game, it kept repeating the sound effect and the screen had a slight pink flicker, which was a bit annoying. The turret in the upper right corner of the third level may need to add an area restriction like in the second level. When I trigger them and go to a faraway place to collect currency, they still keep firing, which is quite annoying.

Anyway, I hope you can persevere and do what you love and think is right. Believe in yourself, your team is really excellent!



Thank you for the very long, kind and thoughtful comment!

We'd be glad to see this fanart that your boyfriend is working on... though admittedly we don't plan to expand the GroveDev team. Please don't think of it as a "resumé" to get hired... just create it as something that he enjoys and is passionate about!

Thank you also for the bug report. We will work to fix this in tomorrow's update. For tonight, it is quite late so we will be getting some rest.

If you are afraid of financial disputes and refuse to expand your team, there is no need to worry. Just like how you need to spend a year resetting Grove and keeping it free, we recognize your passion for making games. We all know that the majority of small teams making independent games are difficult and low return tasks. Our original intention for helping is not to repay, but simply to love making games, just like you. For a massive project,  two people can do is still too limited.

If you are concerned about my boyfriend's abilities, I believe he is one of the most outstanding people I have ever met. He works very hard and makes rapid progress. I think we can wait until you have seen his work before drawing conclusions. I believe you will change your mind because of his outstanding performance.

Anyway, if you encounter any difficulties one day, our doors will always be open to you, which is also a recognition of everything you have shown through your hard work.

Sorry, I may have been a bit too verbose. I will supervise him to carefully complete this' resume 'and it won't take too long.

Thank you for patiently reading and commenting every time. Wishing you all the best.