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you mean a ECS version that holds in 1MB and looks washed out? well there's the original game. I'm really not sure that an ECS version will bring something interesting. It will require fastmem too, and will have washed down colors worse than the original. Plus all HUD will have to be re-done. Lots of work for a disappointing result.

Well, you could indeed use 1 (or even 2) MB ChipRAM.  But yes,  you would need to  shrink the colour palette from 256 to 32 colours.

it's not even 256 colors it's 64 colors. 256 colors would be 1) too slow and 2) too memory expensive. So using 32 colors would be just dividing by 2.

So EHB could be an option?

EHB would need special processing of the palette (color quantize would not work) and we'd lose the sprites OSD & background layers in stages 4 and 6. Plus no AGA means 16-bit fetch not 64. Seems a lot of trouble for a not so good result.