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Thank you for the feedback! Yes, we're going to do a UI overhaul after seeing many people play the game (and struggle with it)

The numbers on the turn order are the rows of the characters the enemy are targetting, it is not conveyed as well as it should and more serves as the proof of concept of knowing the enemy's "intent" in combat.

We are looking into giving the combat more depth in the future. We decided to cut a number of features and tone down the strength of the enemies to keep it simple and fast for playtesters, as the intent of this build is to stress test for game-breaking bugs and inherent design flaws.