my main gripe is that the player's attack hitbox is pretty much exclusively infront of you, despite the attack/swing animation starting slightly behind you. so enemies that are ontop of the player cannot be hit at all (this often happens when you escape an enemy grab).
plus the fact that whenever you escape an enemy, THEY get invincibility frames. why? why not allow the player to attack or atleast knock them back while they're stunned?
another thing i would like to see changed, when you don't move and just attack you slide forwards a lot, usually into the arms of an emeny like the corrupt citizen. maybe reduce the sliding slightly and make it so that you cannot fall off ledges while just attacking and not pressing any movement keys. so you can stand at the edge of a platform and spam attack without sliding off.
also does the whole forest area only have that single save point near the start? i wasn't able to find any others... that seems a little harsh, even if the area isn't done yet.
on a different note, once the enemy roster is pretty much done do you plan on adding enemy-enemy interactions like Packedrat? that would be a lot of extra work but would also be really awesome and add some extra strategy in the form of luring different enemies towards eachother so they vore/take down eachother instead of you.
either way i found the rainbow slime room and can't wait for future stuff lol. amazing work dude!