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(+1)

you need to clearly indicate to the player where enemies spawn. as a dev you already know their spawns, but the player doesn't, so we just walk over them and they spawn on top of us.
the shotgun is underwhelming. buff its range and spread to compensate the slow rate of fire
you should give a flashy warning to the player when time is running out

i love her so much

(+1)

Yes I will buff the shotgun, I don't want any weapon weapon feeling weak, my vision is making the demons trying to survive the player not the player surviving the demons, that's why the game is more focused on score and not in ammo management/reload. I will work later about the enemy spawn, I wanna make them styleish, like a portal opens and the enemy appear, I will see.

Glad you liked the character and thank you for playing the demo.