HAWKEN
i liked it a lot but i'm obviously biased on the matter lol
the cockpit view felt a bit claustrophobic, there's very little free window space to see what's in front of view
mechs felt very heavy, even the lighter hull, i get the appeal, but trying to move and hover and dodge when you are so heavy becomes a pain
having your components damaged feels very punishing, like i have no control in my opponent hitting my legs and when they do i am completely helpless, maybe there should be a consumable item to fix your own components? idk
for comparison in my game when your leg gets damaged you can't jump and boost anymore but you can still walk around at least
when you hover vertically and look downwards while using the largest hull, the body of the mech is so wide that it obstructs the view.
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Thanks for the video! So you didnt figure out to move cursor on the mech in the armor view to look up the armot thickness? I need to guide the player then. Also you need to hold shift not only on the ground but in the air too
HAWKEN
Never played hawken tbh, but yeah it also looks greenish.
the cockpit view felt a bit claustrophobic, there's very little free window space to see what's in front of view
I will implement different cockpits, just dont know yet will I implement pilot/cockpit armor module or make them just for different hulls.
mechs felt very heavy, even the lighter hull, i get the appeal, but trying to move and hover and dodge when you are so heavy becomes a pain
Will add lighter hull and chassis, also making bot less retarded could fix it. When I tested it with an actual player we naturally holded some distance and hitting/dodging feels much different and the armor starts working better
having your components damaged feels very punishing, like i have no control in my opponent hitting my legs and when they do i am completely helpless, maybe there should be a consumable item to fix your own components? idk
It was even worse at first. Guess I will balance thresholds for being broken/efficent for different chassis
when you hover vertically and look downwards while using the largest hull, the body of the mech is so wide that it obstructs the view.
Yeah maybe it was not that good of an idea to put the camera almost where it actually is. I saw it as a part of build balancing. Will try to tweak it