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(+1)

Hi,

I couldn't recreate these errors, but I have uploaded a build that I think might fixed these. Please let me know if it does.

Thanks.

(7 edits)

hey, 

unfortunately still had error remaining with the new exe after loading the save. i got around it be redoing game.

___________________________________________
############################################################################################
ERROR in action number 1
of  Step Event0 for object oCrocDreamController:
Unable to find instance for object index 357
at gml_Object_oCrocDreamController_Step_0
############################################################################################
gml_Object_oCrocDreamController_Step_0 (line -1)

soft locks

-i sat in the chair in the dream when i 
danced with niahm. as the big alligator 
was zooming off i remained sitting in 
the chair and couldn't get up to end 
the dream.
-i went into the basement, realized i 
didn't have the jam, went back to get it, 
couldn't enter the basement again because 
the key was already used up.

error when tried to use butterfly net on black particles at top of lighthouse:

___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object oPlayerBugNetCollison:
Unable to find any instance for object index '754' name 'oParHittable'
at gml_Object_oPlayerBugNetCollison_Draw_72
############################################################################################
gml_Object_oPlayerBugNetCollison_Draw_72 (line -1)
forgot where this one was
___________________________________________
############################################################################################
ERROR in action number 1
of  Step Event0 for object oCrocHouseWalkClueTrigger:
Unable to find instance for object index 347
at gml_Object_oCrocHouseWalkClueTrigger_Step_0
############################################################################################
gml_Object_oCrocHouseWalkClueTrigger_Step_0 (line -1)


is there only one ending? do i need to make other decisions to change it? i speedran most of the game to get a working save.  "everyone else -- ----" is a bit of a mood whiplash given this is a game where everyone is wearing animal onsies, you can play with a green dog, and dance with some fun guys.  like does the unidentified thing i got in the mail have an affect on the game? i never used it.

please add checkpoints saves if possible. i was redoing the game multiple times and then manually copying the three save files into folders.

i like the jumping control, the animation/art/whimsy, the minigames, the mini missions, and the characters, but the lack of explanation for the ending and crashes really hurt the experience for me.

(+1)

Hi,

I have uploaded another fix that should fix these crashes, let me know if it does as I can't repoduce them.

The soft locks have been fixed, sorry about that.

The ending is the ending.

What do you mean by checkpoint saves? The game auto saves every time you leave a screen.

Thanks.

(1 edit)

what i mean is separate save file slots so you can go back 2 or 3 saves/minutes if an error gets hit. instead of my having to manually make copies of the save files to go back before an error if i hit one.


i wondered about the ending because nothing about the case seemed to get answered, so i thought i had taken a fail game path. did the arrested person actually do anything or are they innocent? what did the annoying girl take? are the missing people still alive/dead/working together/victims/bad guys/etc? am i supposed to do anything at the light? what's the black stuff? 


one last question: does the thing received in siobahn's home mailslot that niahm and siobahn couldn't identify do anything?