https://www.twitch.tv/videos/2504179775
I really appreciate the physics and how forgiving the platform generally is, I mean that you have some leeway on the edges and bounce off them favourably and so on.
Combat against those robot guys is really satisfying, they have a nice movement pattern to dance against.
About the difficulty design I’m not sure. I’d personally find it more fun if you weren’t restricted in number of lives you got, but instead there was some goal for each stage "finish with less than X drop-outs" to unlock the next stage (or a time goal). This would make it easier to practice the later parts. And please add a "quick respawn" button.
Also with the current design it would strictly speaking be correct to always fully reset a level when losing a life before the first checkpoint.
The very first stage seems oddly hard, it has advanced elements like those parts where the camera is angled badly so you must play blind; it also has a number of very strategic parts, where you can’t really figure out the solution on the fly, but probably need a few tries to figure it out. And that’s a long way from the previous check-point.
In the current state, it would probably be too frustrating for me to play through, with more checkpoints and infinite respawns I might be more interested. Though I’m definitely not the main audience for this kinda game regardless.
But good stuff, keep it up!