Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Having a tutorial helped a lot, though I have immediately went for the controller, and the tutorial windows can only be closed by a click. During the first actual fight, when I stance broke the guy and did a finisher, we were at the end of the bridge, with me on it, and him being on the shore. When I did the finisher, my character sank into the ground for the duration of the animation.

I wanna be salty and say Loiuse's tackle has a way too big hitbox, but frankly, I am just bat at dodging them. Though it feels like I am doomed if I try to escape, and sometimes I am saved if I remain too close. Still one-shotting is a little unfair. (Salt)
Not sure if it is a bug or a feature that I get to freely wail on her if I catch her in the back. She seems way too helpless compared to everything else.
I am not detecting any of the collision issues I've reported last time.

Sorry I've listed all the shortcomings I've come across, I think you have improved a lot on your already solid gameplay.

(+1)

Thanks for playing! It's good to hear that the tutorial is working (well, aside from the controller issues). I've noticed the finisher behaving quite weirdly on different terrains, but I've yet to figure out a reproducible case for it, unfortunately. 

It's a feature (bug). Well, it's not too out of character for her,  although it isn't really intended behaviour either. I think it's fine as a reward for choosing to go on the aggressive when she's trying to run away, so let's just say it's a feature. As for her grab, I find it's almost impossible to dodge by just going backward, but just about any other direction (including jumping) makes it quite easy to avoid. It usually does about 50%, but with the armour damage buff it ends up doing ~85% of your health. It's one of the few differences between each forms, so I'm not too willing to change that beyond making it less likely to one-shot through other means like a one-time 1hp guts effect or some other similar protection, plus I also think grabs ought to be big dangerous moves that are easy to dodge but devastating if they hit.