This is a really neat concept and I like how it incorporates the theme of generosity into the player's actions. The gameplay is simple but does a good job showing which decision raises or lowers your stats with the player's responsibility being to balance them. At a certain point it stopped showing me the outcome of my actions, not sure if that's a bug or intentional. Additionally, the request options would eventually start to get repetitive, so I wish there was a bit more variety there. Aside from that, I enjoyed this one. Kudos to your team!