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Played for a while. Movement feels weird, like for some reason it's stilted to start sometimes. The fact that so many attacks enemies do can miss just cause you're close enough is odd. The third fight was pissing me off with the deflect timing. She'd do those sets of double swings with the fans, and even though I swore I had the timing exactly the same on my deflects, it just would not work if it started off wrong.

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Thanks for playing! 

By "stilted to start", are you referring to the time it takes to get up to full speed from standing still? 

For the hitboxes, most attacks generally use the weapon colliders, which are  set to follow the bounds of the weapon quite closely. This is meant to allow for some attacks to be avoided by spacing or using other moves to move your body hitboxes, but in practice it's possibly too tight that a lot of attacks tend to miss. 

For the double swings, are you talking about the repeated ones where she spins, or the teleport attack? 

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I made a recording for it.

Wow, thanks for the in-depth video comments. There's a lot of issues that I didn't notice before which I solved because of it.

I've seen the kick bug before, but thought it was just my controller being old (and probably a bootleg), turns out it was some outdated code that wasn't updated properly which only affected this one skill. As for the movement, I've snapped the direction to the 8 directions to avoid having it go into weird blends, but there was also an animation issue where the root motion of the diagonals wasn't updated to match the new magnitude of the other directions. There's still some jerkiness to changing directions, but it should feel a lot smoother with the new fix build. 

The stance regen delay was too high before (15s!), so the new build has lowered them down significantly. Some hitboxes have been enlarged, but I'll still need to do another pass at retiming hitboxes later on. Tracking on some moves has also been improved.

As for the deflect timings, delaying phase transitions to finish executions, and jumping up the rocks, these will probably take a lot more thought to solve, so it'll probably have to wait for the next big update.