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I see so much potential with your signature visuals, LOVE the focus on simplicity with depth, you have chosen an intuitive story for conveying generosity - but I did not know what to do after the very first interaction? I got the carrot! How does it become the next day again? (sorryyy if I am missing the obvious).  But I really liked how you tied the instructions for the keybindings to a letter from that word - clearly you wanted to make the onboarding as smooth as possible!

Ahh I had read this particular folklore as a child, and it had really captured my imagination - so I am happy about that toooo. Also I am sure you already understand how to make it better, Kitty!

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Walk back to the house and press E to end the day. I have added a guidance arrow in the next build. 

If you have 10 minutes to spare, you can make it to the last day!

heyy I reached the last day but everything looked empty so I ended up being confused again! now I really have to go, but I do have to say this: there is a risk that this game becomes monotonous; but at the same time, there was quite a bit of charm -  because these are shaders applied on 3d objects, the animations felt so fluid, it felt like poetry; I loved that!

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Did you reach the soup pot? 

Sorry you ran out of time! You'll understand how the ending relates to that concept. I hope you have a chance to experience it someday!

I'll definitely play it when I get timeeee! I love the originality of presentation, and I'm sure you've paid attention to progression