A large, colorful and ambitious world. A character with the ability to explore at high velocity. An open-ended story to discover as time allows it.
These are the ingredients that make a 3D exploration game fun and memorable. However, I found the experience was not very cohesive. The AI voice was rather antagonizing, which felt incongruent with the aesthetics. The humans were stationary holograms unable to show their problems in a natural way. The pacing felt off, and I ended up bouncing around not sure where to go after about 10 minutes. The lack of music also discouraged further exploration, and there was no sense of progression other than surveying the land.
I would look at Vela and Venue from this jam as strong examples of 3D exploration games to take inspiration from. They both do an excellent job presenting cohesive and progressive gameplay elements. Vela has the followers and light charges, while Venue has cubes and artifacts to collect in each area. Both are standout entries.
I hope my feedback has been constructive, and I encourage you to keep working on this! Learn from example and keep practicing your craft!