I got a few floors in, I was a big fan of the pokemon mystery dungeon games when they were coming out so i thought this looked tight
- the map overlay is appreciated but i feel like the opacity is too high, much higher than other games with a map overlay
- traps did by far the most total damage to my party, doesnt seem like theres any counter play to them and maneuvering the AI around them is kind of annoying
- Moving around killing enemies is pretty fast and making progress is fun
- wish there was a bit more chunky visual feedback on hitting an enemy to make it more satisfying
- Maybe if i played more i wouldve seen more of this but there didnt seem to be any party building strategy beyond just putting the biggest damage sword on each guy. maybe im missing something here
- i dig the sound effects, neutral on the music
- I like the enemy models and thought it was cool to see 2x2 enemies
- angling towards diagonal enemies to attack them with WASD is extremely finicky
- menus overall could be more intuitive but understandable for a prototype
- controller support is much appreciated, didnt have mine on hand to test though
- I ended up casting the explosion spell to see what would happen and killed both my allies. leveled up though which was cool
I think its a solid mechanical base, but personally i wish it had more satisfying visual feedback or encouraged more strategic depth. IMO the old pokemon mystery dungeons still hold up partially because just running around mindlessly killing things is fast and and has good feedback.
Keep up the good work