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Not bad really, the tutorial could've done with being in the game i think.

Music was fine, the loop was a little short but it didnt get on my nerves so it gets a pass from me. Art was pretty good! i loved the individual assets, you clearly put work into them all. They didnt synergise very well with the rest of the environment, but i can excuse that for a jam game.

Gameplay was very simple:  Put the right boxes on the right buttons before the timer runs out. Which buttons are right? Who knows! its trial and error! I quit when i got to the 4-button level because i wasnt willing to try all the combinations alongside the very short timer. Trial and error of this nature isnt a puzzle - its busywork.

the time rewind mechanic seems inconsequential: you press R, then you reset to the start of the level with a very slow animation. I always preferred to just die rather than use this. It truly seems kinda tacked on - the game wouldnt change with its removal.

As-is, the game is a competent display of pixel art, and a just-fine display of game and level design. Just, please steer away from trial-and-error puzzles in your next game

I see what you mean!. btw that level is the most hard with the buttons!. after that, i leaned on some more features! if you want you can give it more time next time you play!. but thank you for the comment!. and btw i really did put like 1 - 3 hours for each pixel art. it was redesigned a lot of times.