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I'm a win.

Pipe could be a gun, maybe it's because of portal vibe I picked, but it really felt like pipe should be a gun.

Being fluid simulator I thought that low tank won't be able to feed high tank, if you're leaning into realistic simulator angle I think it'd be good to either move it up or create some sort of pressurized tank mechanic

I think color coding needs to be changed to more common - red off / green on for instance,

Commanding blob is cool and fun mechanic, can't wait for puzzles involving 10 of those.

To summarize, cool mechanics.

You are right about color coding. It is probably confusing that for "wires" yellow means on. Thanks for the feedback.