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(1 edit)

visuals are great! sound is uh,,, from jojo's i think?

your character controller is very slippery, and the character gets stuck on walls. Generally walking around your game felt very bad. 

I solved a few simple puzzles, then ended up at a room that just killed me. at that point, i didnt really have any goodwill left, so i quit.

I think your big takeaway from this jam should be about friction: (Which means like, difficulty, hurdles between the player and their goals btw - not like, "slipperyness"). Your game has quite a lot of it unintentionally (slippery movement, sticky walls, text-dump controls), and it meant that when i came to a mechanic that involved intentional friction (i.e. the room that kills you) i  was already a bit fed up, and quit the game. I've linked an article for you on friction in case you're interested to read more

https://medium.com/@gatherer286/friction-and-drag-why-you-stop-playing-games-you...