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(+3)

Hi Distant100miles,

Thank you for taking the time to share your honest feedback. You've hit on a criticism that several players have raised, and I want to address it head-on. You're absolutely right that the MC feels frustratingly passive in these early chapters, and I take full responsibility for this design flaw.

As a relatively new developer, I made some poor narrative choices that left the MC feeling powerless. Too many scenes where he can't fight back effectively, gets knocked out, or loses his gear - I understand how aggravating this must be when you want to play as someone who can actually handle themselves in this harsh world.

While I do have long-term character development plans for the MC (this is intended to be a multi-year project where he grows significantly), I realize I've been too heavy-handed with the "start from the bottom" approach. A compelling character arc doesn't require making the protagonist feel weak or incompetent for extended periods.

I'm actively reworking upcoming content to give the MC more agency and opportunities to demonstrate competence. You'll see more moments where he takes initiative, outsmarts opponents, and shows the skills that justify his cool appearance. The next major update will specifically address these concerns.