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The design of the levels and perspective required me to make a lot of "Leaps of Faith", not knowing if there was an enemy or a long fall out of sight.

And I do wish crouch didn't act like a toggle. Resetting for the next jump feels awkward. Not awful, just awkward.

(+1)

Yeah I lowkey didn’t think about this enough. I knew where everything was so I didn’t even think about the perspective from a new player. But originally the camera was much more zoomed out but we had to zoom in to make the sprite of the character somewhat visible sadly. Yeah and we weren’t sure if toggle or hold was better for crouch so we just went with what we made first. Thank you for even playing our game though. Originally it was so broken when we exported 😭