A stealth game, where the unique twist is that the terrain objects which would usually be static are all physics objects! and if you hit them, you lose! its a really cool and creative concept
In practice, it's trivially easy to avoid every object, which means this ends up essentially just being a standard stealth game. and unfortunately, it's quite a frustrating one. The character moves *very slowly*, enemies move quite quickly and spot you from very far away, and every time you die you go back to the start and must slow walk down a long hallway.
It's also impossible it seems? the 2nd enemy patrols a long hallway, and i couldnt see any way to get past them.
great job on the modeling and environment (if you did that yourself), thats a lot of work and came out very good!