Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

A stealth game, where the unique twist is that the terrain objects which would usually be static are all physics objects! and if you hit them, you lose! its a really cool and creative concept

In practice, it's trivially easy to avoid every object, which means this ends up essentially just being a standard stealth game. and unfortunately, it's quite a frustrating one. The character moves *very slowly*, enemies move quite quickly and spot you from very far away, and every time you die you go back to the start and must slow walk down a long hallway. 

It's also impossible it seems? the 2nd enemy patrols a long hallway, and i couldnt see any way to get past them.

great job on the modeling and environment (if you did that yourself), thats a lot of work and came out very good!

Thanks for the review! if there is something I learned - if it becomes easy for me after 1000 playtests, it doesn't necessarily means its easy, I shouldn't have made it harder lol. I've uploaded room solutions in the game page if you want to try again