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(+3)

I aspire to make art and music as beautiful as this, but there were some gameplay quirks I found disruptive. The camera jitters in certain places and the music cuts off in others. The flight mechanic was also difficult to use vertically with multiple W keypresses and shift being required. If it were distance-based instead of time-based, it would be easier to handle the inconsistencies. 

This is a contender for best visual design IMO, and with more polish and seamlessness in gameplay, it can showcase its strengths even better. Also I love games with cats. 

(+1)

Thank you so much for playing! We too love games with cats lolol. There's definitely a lot to improve upon in all areas and some stuff we couldn't get to due to the time limitations, so the feedback is greatly appreciated for when we go back to polish our demo in the future.