Soup! Really cool way of using shaders and I also liked the way you could have the background appear and disappear with W - adding to the minimalistic design, being able to strip away the background when handing out soup or watch the village when stirring. I didn't catch anyone phase in or out either so the NPC existence feels really organic. I know the tasting mech has already been addressed. And your soundtrack is dynamic between day/night and other phases, which is very cool! I did nearly stop before the last day (I suppose no context incentive + not knowing how much of a "sit down" game it is, I guess? But I'm aware there's stuff you didn't add due to time) because I had no idea how much longer it would go on but I'm glad I did press on for the delicious sounding ending :)
Was there also some kind of plan with the fire place next to the soup pot that the NPCs built a couple days in?
I do also appreciate the different movements assigned to each NPC, I really like the one that swings from side to side happily. Oh and the intuitive visual design of what button for which available action press is smart as well!
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Thank you for your detailed feedback! The fireplace is supposed to be lit on Day 4, but I accidentally messed up the villager's routine by making him follow a faster villager before going to light the fire. This is fixed in the next build.
I will admit that days 3-5 did not have developed villager routines because I added them 6 hours before the deadline. There are several moments I could've added to make them stand out, but I chose to put more time into polishing the ending and the general gameplay loop. I also wanted to add a day 6 but decided it would make the experience too slow. Glad you stuck it out till the end!