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I dont really understand what to do, the targets didnt seem to react.


I think if i was designing this game, i would lean even further into the time mechanics. Currently, the spikes do so little damage you can just ignore them, you dont have to use your powers. For this to work though, the game needs *much* better visual feedback. I find it hard to know which power is active or for how long as-is. i also didnt find a use for speeding up or rewinding.

art and music were great. Those are the real strengths of this game, if you did them yourself you should be *really* proud of them